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- //-----------------------------------------------------------------------------
- // File: PlayMotif.cpp
- //
- // Desc: Lets the user play a primary segment using DirectMusic as well as
- // any of motifs contained inside the segment.
- //
- // Copyright (c) 2000-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #include <windows.h>
- #include <basetsd.h>
- #include <commdlg.h>
- #include <commctrl.h>
- #include <objbase.h>
- #include <conio.h>
- #include <direct.h>
- #include <dmusicc.h>
- #include <dmusici.h>
- #include <dxerr8.h>
- #include <tchar.h>
- #include <commctrl.h>
- #include "resource.h"
- #include "DMUtil.h"
- #include "DXUtil.h"
-
-
-
-
- //-----------------------------------------------------------------------------
- // Function-prototypes
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
- HRESULT OnInitDialog( HWND hDlg );
- HRESULT ProcessDirectMusicMessages( HWND hDlg );
- VOID OnOpenSegmentFile( HWND hDlg );
- HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName );
- HRESULT OnPlaySegment( HWND hDlg );
- HRESULT OnPlayMotif( HWND hDlg );
- VOID EnablePlayUI( HWND hDlg, BOOL bEnable );
-
- struct MOTIF_NODE
- {
- IDirectMusicSegment* pMotif;
- DWORD dwPlayCount;
- };
-
-
-
-
- //-----------------------------------------------------------------------------
- // Defines, constants, and global variables
- //-----------------------------------------------------------------------------
- CMusicManager* g_pMusicManager = NULL;
- CMusicSegment* g_pMusicSegment = NULL;
- HINSTANCE g_hInst = NULL;
- HANDLE g_hDMusicMessageEvent = NULL;
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinMain()
- // Desc: Entry point for the application. Since we use a simple dialog for
- // user interaction we don't need to pump messages.
- //-----------------------------------------------------------------------------
- INT APIENTRY WinMain( HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR pCmdLine,
- INT nCmdShow )
- {
- HWND hDlg = NULL;
- BOOL bDone = FALSE;
- int nExitCode;
- HRESULT hr;
- DWORD dwResult;
- MSG msg;
-
- g_hInst = hInst;
-
- // Display the main dialog box.
- hDlg = CreateDialog( hInst, MAKEINTRESOURCE(IDD_MAIN),
- NULL, MainDlgProc );
-
- while( !bDone )
- {
- dwResult = MsgWaitForMultipleObjects( 1, &g_hDMusicMessageEvent,
- FALSE, INFINITE, QS_ALLEVENTS );
- switch( dwResult )
- {
- case WAIT_OBJECT_0 + 0:
- // g_hDPMessageEvent is signaled, so there are
- // DirectPlay messages available
- if( FAILED( hr = ProcessDirectMusicMessages( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("ProcessDirectMusicMessages"), hr );
- return FALSE;
- }
- break;
-
- case WAIT_OBJECT_0 + 1:
- // Windows messages are available
- while( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
- {
- if( !IsDialogMessage( hDlg, &msg ) )
- {
- TranslateMessage( &msg );
- DispatchMessage( &msg );
- }
-
- if( msg.message == WM_QUIT )
- {
- nExitCode = (int)msg.wParam;
- bDone = TRUE;
- DestroyWindow( hDlg );
- }
- }
- break;
- }
- }
-
- return nExitCode;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: MainDlgProc()
- // Desc: Handles dialog messages
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
- {
- HRESULT hr;
-
- switch( msg )
- {
- case WM_INITDIALOG:
- if( FAILED( hr = OnInitDialog( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("OnInitDialog"), hr );
- MessageBox( hDlg, "Error initializing DirectMusic. Sample will now exit.",
- "DirectMusic Sample", MB_OK | MB_ICONERROR );
- EndDialog( hDlg, 0 );
- return TRUE;
- }
- break;
-
- case WM_COMMAND:
- switch( LOWORD(wParam) )
- {
- case IDC_SOUNDFILE:
- OnOpenSegmentFile( hDlg );
- break;
-
- case IDCANCEL:
- PostQuitMessage( IDCANCEL );
- break;
-
- case IDC_MOTIF_LIST:
- if (HIWORD(wParam) == LBN_DBLCLK )
- {
- if( FAILED( hr = OnPlayMotif( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("OnPlayMotif"), hr );
- MessageBox( hDlg, "Error playing DirectMusic motif. "
- "Sample will now exit.", "DirectMusic Sample",
- MB_OK | MB_ICONERROR );
- PostQuitMessage( IDABORT );
- }
- break;
- }
-
- if( g_pMusicSegment )
- {
- if( g_pMusicSegment->IsPlaying() )
- {
- HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
- int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
-
- if( nIndex == LB_ERR )
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
- else
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), TRUE );
- }
- }
- break;
-
- case IDC_PLAY:
- if( FAILED( hr = OnPlaySegment( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("OnPlaySegment"), hr );
- MessageBox( hDlg, "Error playing DirectMusic segment. "
- "Sample will now exit.", "DirectMusic Sample",
- MB_OK | MB_ICONERROR );
- PostQuitMessage( IDABORT );
- }
- break;
-
- case IDC_STOP:
- g_pMusicSegment->Stop( DMUS_SEGF_BEAT );
- SetDlgItemText( hDlg, IDC_STATUS, "Primary segment stopped." );
- EnablePlayUI( hDlg, TRUE );
- break;
-
- case IDC_PLAY_MOTIF:
- if( FAILED( hr = OnPlayMotif( hDlg ) ) )
- {
- DXTRACE_ERR( TEXT("OnPlayMotif"), hr );
- MessageBox( hDlg, "Error playing DirectMusic motif. "
- "Sample will now exit.", "DirectMusic Sample",
- MB_OK | MB_ICONERROR );
- PostQuitMessage( IDABORT );
- }
- break;
-
- default:
- return FALSE; // Didn't handle message
- }
- break;
-
- case WM_DESTROY:
- {
- // Cleanup everything
- HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
- DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
- for( DWORD i=0; i<dwCount; i++ )
- {
- MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
- if( pMotifNode )
- {
- SAFE_RELEASE( pMotifNode->pMotif );
- SAFE_DELETE( pMotifNode );
- }
- }
-
- CloseHandle( g_hDMusicMessageEvent );
- SAFE_DELETE( g_pMusicSegment );
- SAFE_DELETE( g_pMusicManager );
- break;
- }
-
- default:
- return FALSE; // Didn't handle message
- }
-
- return TRUE; // Handled message
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnInitDialog()
- // Desc: Initializes the dialogs (sets up UI controls, etc.)
- //-----------------------------------------------------------------------------
- HRESULT OnInitDialog( HWND hDlg )
- {
- HRESULT hr;
-
- // Load the icon
- HICON hIcon = LoadIcon( g_hInst, MAKEINTRESOURCE( IDR_MAINFRAME ) );
-
- // Set the icon for this dialog.
- SendMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
- SendMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
-
- g_hDMusicMessageEvent = CreateEvent( NULL, FALSE, FALSE, NULL );
- g_pMusicManager = new CMusicManager();
-
- if( FAILED( hr = g_pMusicManager->Initialize( hDlg ) ) )
- return DXTRACE_ERR( TEXT("Initialize"), hr );
-
- // Register segment notification
- IDirectMusicPerformance* pPerf = g_pMusicManager->GetPerformance();
- GUID guid = GUID_NOTIFICATION_SEGMENT;
- if( FAILED( hr = pPerf->AddNotificationType( guid ) ) )
- return DXTRACE_ERR( TEXT("AddNotificationType"), hr );
-
- if( FAILED( hr = pPerf->SetNotificationHandle( g_hDMusicMessageEvent, 0 ) ) )
- return DXTRACE_ERR( TEXT("SetNotificationHandle"), hr );
-
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
- CheckRadioButton( hDlg, IDC_RADIO_DEFAULT, IDC_RADIO_MEASURE, IDC_RADIO_MEASURE );
-
- // Load a default music segment
- TCHAR strFileName[MAX_PATH];
- strcpy( strFileName, DXUtil_GetDXSDKMediaPath() );
- strcat( strFileName, "sample.sgt" );
- if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
- {
- // Set the UI controls
- SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("No file loaded.") );
- }
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnOpenSegmentFile()
- // Desc: Called when the user requests to open a sound file
- //-----------------------------------------------------------------------------
- VOID OnOpenSegmentFile( HWND hDlg )
- {
- static TCHAR strFileName[MAX_PATH] = TEXT("");
- static TCHAR strPath[MAX_PATH] = TEXT("");
- HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
-
- // Get the default media path (something like C:\MSSDK\SAMPLES\MULTIMEDIA\MEDIA)
- if( '\0' == strPath[0] )
- {
- const TCHAR* szDir = DXUtil_GetDXSDKMediaPath();
- strcpy( strPath, szDir );
- }
-
- // Setup the OPENFILENAME structure
- OPENFILENAME ofn = { sizeof(OPENFILENAME), hDlg, NULL,
- TEXT("DirectMusic Content Files\0*.sgt;*.mid;*.rmi\0All Files\0*.*\0\0"), NULL,
- 0, 1, strFileName, MAX_PATH, NULL, 0, strPath,
- TEXT("Open Segment File"),
- OFN_FILEMUSTEXIST|OFN_HIDEREADONLY, 0, 0,
- TEXT(".sgt"), 0, NULL, NULL };
-
- if( g_pMusicSegment )
- g_pMusicSegment->Stop( 0 );
-
- // Update the UI controls to show the sound as loading a file
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE);
- EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE);
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
- SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("Loading file...") );
-
- // Cleanup motif listbox
- DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
- for( DWORD i=0; i<dwCount; i++ )
- {
- MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
- if( pMotifNode )
- {
- SAFE_RELEASE( pMotifNode->pMotif );
- SAFE_DELETE( pMotifNode );
- }
- }
- SendMessage( hListBox, LB_RESETCONTENT, 0, 0 );
-
- // Display the OpenFileName dialog. Then, try to load the specified file
- if( TRUE != GetOpenFileName( &ofn ) )
- {
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("Load aborted.") );
- return;
- }
-
- if( S_FALSE == LoadSegmentFile( hDlg, strFileName ) )
- {
- SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("Could not create segment from file.") );
- }
-
- // Remember the path for next time
- strcpy( strPath, strFileName );
- char* strLastSlash = strrchr( strPath, '\\' );
- strLastSlash[0] = '\0';
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: LoadSegmentFile()
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT LoadSegmentFile( HWND hDlg, TCHAR* strFileName )
- {
- HRESULT hr;
-
- HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
- SetDlgItemText( hDlg, IDC_FILENAME, TEXT("") );
-
- SAFE_DELETE( g_pMusicSegment );
-
- // Have the loader collect any garbage now that the old
- // script has been released
- g_pMusicManager->CollectGarbage();
-
- // Set the media path based on the file name (something like C:\MEDIA)
- // to be used as the search directory for finding DirectMusic content
- // related to this file.
- TCHAR strMediaPath[MAX_PATH];
- _tcscpy( strMediaPath, strFileName );
- TCHAR* strLastSlash = _tcsrchr(strMediaPath, TEXT('\\'));
- *strLastSlash = 0;
- if( FAILED( hr = g_pMusicManager->SetSearchDirectory( strMediaPath ) ) )
- return DXTRACE_ERR( TEXT("SetSearchDirectory"), hr );
-
- // For DirectMusic must know if the file is a standard MIDI file or not
- // in order to load the correct instruments.
- BOOL bMidiFile = FALSE;
- if( strstr( strFileName, ".mid" ) != NULL ||
- strstr( strFileName, ".rmi" ) != NULL )
- {
- bMidiFile = TRUE;
- }
-
- // Load the file into a DirectMusic segment
- if( FAILED( g_pMusicManager->CreateSegmentFromFile( &g_pMusicSegment, strFileName,
- TRUE, bMidiFile ) ) )
- {
- // Not a critical failure, so just update the status
- return S_FALSE;
- }
-
- IDirectMusicStyle8* pStyle = NULL;
- DWORD dwStyleIndex = 0;
-
- while( TRUE )
- {
- // Get the style from the segment
- // Segments may have any number of styles.
- hr = g_pMusicSegment->GetStyle( &pStyle, dwStyleIndex );
- if( FAILED(hr) )
- break;
-
- // Get the names of the motifs from the style.
- // Styles may have any number of motifs.
- DWORD dwIndex = 0;
- while( TRUE )
- {
- WCHAR wstrMotifName[MAX_PATH];
- CHAR strMotifName[MAX_PATH];
- if( S_FALSE == pStyle->EnumMotif( dwIndex, wstrMotifName ) )
- break;
-
- wcstombs( strMotifName, wstrMotifName, wcslen( wstrMotifName ) + 1 );
- int nIndex = (int)SendMessage( hListBox, LB_ADDSTRING, 0, (LPARAM) strMotifName );
-
- MOTIF_NODE* pMotifNode = new MOTIF_NODE;
- if( FAILED( hr = pStyle->GetMotif( wstrMotifName, &pMotifNode->pMotif ) ) )
- return DXTRACE_ERR( TEXT("GetMotif"), hr );
- pMotifNode->dwPlayCount = 0;
- SendMessage( hListBox, LB_SETITEMDATA, nIndex, (LPARAM) pMotifNode );
-
- dwIndex++;
- }
-
- SAFE_RELEASE( pStyle );
- dwStyleIndex++;
- }
-
- SendMessage( hListBox, LB_SETCURSEL, 0, 0 );
-
- // Update the UI controls to show the segment is loaded
- SetDlgItemText( hDlg, IDC_FILENAME, strFileName );
- SetDlgItemText( hDlg, IDC_STATUS, TEXT("File loaded.") );
- EnablePlayUI( hDlg, TRUE );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ProcessDirectMusicMessages()
- // Desc: Handle DirectMusic notification messages
- //-----------------------------------------------------------------------------
- HRESULT ProcessDirectMusicMessages( HWND hDlg )
- {
- HRESULT hr;
- IDirectMusicPerformance* pPerf = NULL;
- DMUS_NOTIFICATION_PMSG* pPMsg;
-
- if( NULL == g_pMusicManager )
- return S_OK;
-
- pPerf = g_pMusicManager->GetPerformance();
-
- // Get waiting notification message from the performance
- while( S_OK == pPerf->GetNotificationPMsg( &pPMsg ) )
- {
- switch( pPMsg->dwNotificationOption )
- {
- case DMUS_NOTIFICATION_SEGSTART:
- if( pPMsg->punkUser )
- {
- IDirectMusicSegment* pPrimarySegment = NULL;
- IDirectMusicSegmentState8* pSegmentState = NULL;
- IDirectMusicSegment* pNotifySegment = NULL;
- IDirectMusicSegment8* pPrimarySegment8 = NULL;
-
- // The pPMsg->punkUser contains a IDirectMusicSegmentState8,
- // which we can query for the segment that segment it refers to.
- if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
- (VOID**) &pSegmentState ) ) )
- return DXTRACE_ERR( TEXT("QueryInterface"), hr );
-
- if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
- return DXTRACE_ERR( TEXT("GetSegment"), hr );
-
- // Get the IDirectMusicSegment for the primary segment
- pPrimarySegment8 = g_pMusicSegment->GetSegment();
- if( FAILED( hr = pPrimarySegment8->QueryInterface( IID_IDirectMusicSegment,
- (VOID**) &pPrimarySegment ) ) )
- return DXTRACE_ERR( TEXT("QueryInterface"), hr );
- // Figure out which segment this is
- if( pNotifySegment == pPrimarySegment )
- {
- SetDlgItemText( hDlg, IDC_STATUS, "Primary segment playing." );
- }
- else
- {
- // Look through the motfs and see if they are playing
- HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
- DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
- for( DWORD i=0; i<dwCount; i++ )
- {
- MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
- if( pNotifySegment == pMotifNode->pMotif )
- {
- // If its motif segment update the UI
- TCHAR strMotifName[MAX_PATH];
- SendMessage( hListBox, LB_GETTEXT, i, (LPARAM) strMotifName );
-
- TCHAR strStatus[MAX_PATH];
- if( pMotifNode->dwPlayCount > 0 )
- strMotifName[ strlen(strMotifName) - strlen(" (Playing)") ] = 0;
-
- wsprintf( strStatus, "%s motif started playing.", strMotifName );
- SetDlgItemText( hDlg, IDC_STATUS, strStatus );
-
- pMotifNode->dwPlayCount++;
- if( pMotifNode->dwPlayCount == 1 )
- {
- int nCurSel = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
- SendMessage( hListBox, LB_DELETESTRING, i, 0 );
- strcat( strMotifName, " (Playing)" );
- SendMessage( hListBox, LB_INSERTSTRING, i, (LPARAM) strMotifName );
- SendMessage( hListBox, LB_SETITEMDATA, i, (LPARAM) pMotifNode );
- SendMessage( hListBox, LB_SETCURSEL, nCurSel, 0 );
- }
- }
- }
- }
-
- // Cleanup
- SAFE_RELEASE( pSegmentState );
- SAFE_RELEASE( pNotifySegment );
- SAFE_RELEASE( pPrimarySegment );
- }
- break;
-
- case DMUS_NOTIFICATION_SEGEND:
- if( pPMsg->punkUser )
- {
- IDirectMusicSegment* pPrimarySegment = NULL;
- IDirectMusicSegmentState8* pSegmentState = NULL;
- IDirectMusicSegment* pNotifySegment = NULL;
- IDirectMusicSegment8* pPrimarySegment8 = NULL;
-
- // The pPMsg->punkUser contains a IDirectMusicSegmentState8,
- // which we can query for the segment that segment it refers to.
- if( FAILED( hr = pPMsg->punkUser->QueryInterface( IID_IDirectMusicSegmentState8,
- (VOID**) &pSegmentState ) ) )
- return DXTRACE_ERR( TEXT("QueryInterface"), hr );
-
- if( FAILED( hr = pSegmentState->GetSegment( &pNotifySegment ) ) )
- {
- // Sometimes the segend arrives after the segment is gone
- // This can happen when you load another segment as
- // a motif or the segment is ending
- if( hr == DMUS_E_NOT_FOUND )
- {
- SAFE_RELEASE( pSegmentState );
- return S_OK;
- }
-
- return DXTRACE_ERR( TEXT("GetSegment"), hr );
- }
-
- // Get the IDirectMusicSegment for the primary segment
- pPrimarySegment8 = g_pMusicSegment->GetSegment();
- if( FAILED( hr = pPrimarySegment8->QueryInterface( IID_IDirectMusicSegment,
- (VOID**) &pPrimarySegment ) ) )
- return DXTRACE_ERR( TEXT("QueryInterface"), hr );
-
- // Figure out which segment this is
- if( pNotifySegment == pPrimarySegment )
- {
- // Update the UI controls to show the sound as stopped
- SetDlgItemText( hDlg, IDC_STATUS, "Primary segment stopped." );
- EnablePlayUI( hDlg, TRUE );
- }
- else
- {
- HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
- DWORD dwCount = (DWORD)SendMessage( hListBox, LB_GETCOUNT, 0, 0 );
- for( DWORD i=0; i<dwCount; i++ )
- {
- MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, i, 0 );
- if( pNotifySegment == pMotifNode->pMotif )
- {
- // If its motif segment update the UI
- TCHAR strMotifName[MAX_PATH];
- SendMessage( hListBox, LB_GETTEXT, i, (LPARAM) strMotifName );
- strMotifName[ strlen(strMotifName) - strlen(" (Playing)") ] = 0;
-
- pMotifNode->dwPlayCount--;
- if( pMotifNode->dwPlayCount == 0 )
- {
- int nCurSel = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
- SendMessage( hListBox, LB_DELETESTRING, i, 0 );
- SendMessage( hListBox, LB_INSERTSTRING, i, (LPARAM) strMotifName );
- SendMessage( hListBox, LB_SETITEMDATA, i, (LPARAM) pMotifNode );
- SendMessage( hListBox, LB_SETCURSEL, nCurSel, 0 );
- }
-
- TCHAR strStatus[MAX_PATH];
- wsprintf( strStatus, "%s motif stopped playing.", strMotifName );
- SetDlgItemText( hDlg, IDC_STATUS, strStatus );
- }
- }
- }
-
- // Cleanup
- SAFE_RELEASE( pSegmentState );
- SAFE_RELEASE( pNotifySegment );
- SAFE_RELEASE( pPrimarySegment );
- }
- break;
- }
-
- pPerf->FreePMsg( (DMUS_PMSG*)pPMsg );
- }
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnPlaySegment()
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT OnPlaySegment( HWND hDlg )
- {
- HRESULT hr;
-
- HWND hLoopButton = GetDlgItem( hDlg, IDC_LOOP_CHECK );
- BOOL bLooped = ( SendMessage( hLoopButton, BM_GETSTATE, 0, 0 ) == BST_CHECKED );
-
- if( bLooped )
- {
- // Set the segment to repeat many times
- if( FAILED( hr = g_pMusicSegment->SetRepeats( DMUS_SEG_REPEAT_INFINITE ) ) )
- return DXTRACE_ERR( TEXT("SetRepeats"), hr );
- }
- else
- {
- // Set the segment to not repeat
- if( FAILED( hr = g_pMusicSegment->SetRepeats( 0 ) ) )
- return DXTRACE_ERR( TEXT("SetRepeats"), hr );
- }
-
- // Play the segment and wait. The DMUS_SEGF_BEAT indicates to play on the
- // next beat if there is a segment currently playing. The first 0 indicates
- // to play (on the next beat from) now.
- if( FAILED( hr = g_pMusicSegment->Play( DMUS_SEGF_BEAT ) ) )
- return DXTRACE_ERR( TEXT("Play"), hr );
-
- EnablePlayUI( hDlg, FALSE );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnPlayMotif()
- // Desc:
- //-----------------------------------------------------------------------------
- HRESULT OnPlayMotif( HWND hDlg )
- {
- HRESULT hr;
- DWORD dwSegFlags = DMUS_SEGF_SECONDARY;
-
- HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
- int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
- if( nIndex == LB_ERR )
- return S_FALSE;
-
- if( IsDlgButtonChecked( hDlg, IDC_RADIO_DEFAULT ) == BST_CHECKED )
- dwSegFlags |= DMUS_SEGF_DEFAULT;
- else if( IsDlgButtonChecked( hDlg, IDC_RADIO_IMMEDIATE ) == BST_CHECKED )
- dwSegFlags |= 0;
- else if( IsDlgButtonChecked( hDlg, IDC_RADIO_GRID ) == BST_CHECKED )
- dwSegFlags |= DMUS_SEGF_GRID;
- else if( IsDlgButtonChecked( hDlg, IDC_RADIO_BEAT ) == BST_CHECKED )
- dwSegFlags |= DMUS_SEGF_BEAT;
- else if( IsDlgButtonChecked( hDlg, IDC_RADIO_MEASURE ) == BST_CHECKED )
- dwSegFlags |= DMUS_SEGF_MEASURE;
-
- TCHAR strMotifName[ MAX_PATH ];
- SendMessage( hListBox, LB_GETTEXT, nIndex, (LPARAM) strMotifName );
-
- WCHAR wstrMotifName[ MAX_PATH ];
- mbstowcs( wstrMotifName, strMotifName, MAX_PATH );
-
- IDirectMusicSegment* pMotif = NULL;
- MOTIF_NODE* pMotifNode = (MOTIF_NODE*) SendMessage( hListBox, LB_GETITEMDATA, nIndex, 0 );
- IDirectMusicPerformance* pPerformance = g_pMusicManager->GetPerformance();
-
- if( FAILED( hr = pPerformance->PlaySegment( pMotifNode->pMotif, dwSegFlags,
- 0, NULL ) ) )
- return DXTRACE_ERR( TEXT("PlaySegment"), hr );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: EnablePlayUI( hDlg,)
- // Desc: Enables or disables the Play UI controls
- //-----------------------------------------------------------------------------
- VOID EnablePlayUI( HWND hDlg, BOOL bEnable )
- {
- if( bEnable )
- {
- EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), TRUE );
- EnableWindow( GetDlgItem( hDlg, IDC_STOP ), FALSE );
-
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), TRUE );
- SetFocus( GetDlgItem( hDlg, IDC_PLAY ) );
- }
- else
- {
- EnableWindow( GetDlgItem( hDlg, IDC_LOOP_CHECK ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_STOP ), TRUE );
- SetFocus( GetDlgItem( hDlg, IDC_STOP ) );
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY ), FALSE );
-
- HWND hListBox = GetDlgItem( hDlg, IDC_MOTIF_LIST );
- int nIndex = (int)SendMessage( hListBox, LB_GETCURSEL, 0, 0 );
-
- if( nIndex == LB_ERR )
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), FALSE );
- else
- EnableWindow( GetDlgItem( hDlg, IDC_PLAY_MOTIF ), TRUE );
- }
- }
-
-
-
-